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A downloadable asset pack

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BIG UPDATE!!!
Pikzel receive a big update. Added a lot of new characters including latin characters.

I heard you need a font for your game. A pixel art based font? For a pixel art game? Or for another usage? Here come Pikzel! 

Pikzel is a pixel art based font. It is clean, flexible and crisp.

List of available character:

AÁĂǍÂÄÀĀĄÅÃÆBCĆČÇĊDÐĎĐEÉĚÊËĖÈĒĘFGĞĠHĦIÍǏÎÏİÌĪĮJKĶLĹĽŁMNŃŇŅŊÑOÓǑÔÖÒŐŌØÕŒPÞQRŔŘŖSŚŠŞTŦŤŢUÚǓÛÜÙŰŪŲŮVWẂŴẄẀXYÝŶŸỲZŹŽŻ
aáăǎâäàāąåãæbcćčçċdðďđeéěêëėèēęfgğģġhħiıíǐîï/iìīįjkķlĺľłmnńňņŋñoóǒôöòőōøõœpþqrŕřŗsśšşßtŧťţuúǔûüùűūųůvwẃŵẅẁxyýŷÿỳzźžż
0123456789⁄.,:;…!¡?¿·•*#/\(){}[]-–—_‚„“”‘’«»‹›"' @&¶§©®™°|¦†‡¢¤$€£¥+−×÷=≠><≥≤±≈~¬^∅∞∫∏∑√∂%‰↑↗→↘↓↙←↖↔↕◊/

*You can also get the preview PDF file for free on the download section.


*conversation bubble and character portrait is not included.

Credits:
Conversation bubble and character portrait by Bakudas, Generic RPG Pack.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMoon Empire
Tags16-bit, 8-Bit, Fonts, Pixel Art, pixel-art-fonts

Purchase

Get this asset pack and 2 more for $4.99 USD
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In order to download this asset pack you must purchase it at or above the minimum price of $2.24 USD. You will get access to the following files:

Pikzel Pixel Art Font - complete v2.zip 163 kB

Download demo

Download
Pikzel Font Preview.pdf 122 kB

Development log

Comments

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How does this font work with text formatting? I want to use it in Unity with TMP,  and I really want a pixel font that supports as many characters as possible, and this is one of the very very few that at least supports æøå! So thank you for taking time with that :) 

Hi, thank you for dropping by. :)

Text formatting should be handled by TextMeshPro automatically. I've tried it with Unity as you can see from the image I have attached.

(2 edits)

What Font Size should I set this to when doing a (Hinted) Raster render? (e.g. in Unity) What is the default character height? 

It looks like 8, but that gives me jumbled results in Unity.

EDIT: Okay, it was 10, and I had to use the .ttf instead of the .otf for it to work nicely.

Hi there. Sorry for my late reply. Thanks for your finding by the way. Will look for the fix for the otf format. Thanks again. :)

Not sure if something is wrong with the OTF! Maybe it's just how Unity (actually TextMeshPro) handles the RASTER_HINTED rendering.

Did you draw the characters on these examples?

No, i'm not. It's drew by Bakudas, https://bakudas.itch.io/generic-rpg-pack.

Does it include Latin characters?

Hi! What do you mean by latin characters? Letters like this: á with aposthropes? If so, then I am sorry my font haven't implemented it yet. Maybe in the future I will update with it.

(+1)

That's correct. Once it includes those id happily buy. Otherwise i wouldn't be able to do basic language translations.

The same here.

Got it! Will update it soon. Thanks for the input. :)

<3 YEIIIII!!!!!